The tutorial is designed specifically to help you take your first steps in using Maya’s Particle Dynamics System. We start off in part one by creating an emitter for our particles, we then proceed to making an Air Deamon to help make our particles occur at random. As well we’ll take a look at some of the basic particle attributes and how to adjust our settings to get a nice simulation. In part two we make a collider object to give our rain a surface to fall down on before we create proper rain splashes by using the Maya Gravity Daemon.
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