Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we’ll build a disused sci-fi environment. We’ll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we’ll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we’ll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we’re done, you’ll be able to apply what you’ve learned to your own work.
Free download :
Artikel Terkait:
Tutorial
- VIDEO TUTORIAL AUTOCAD 2013
- FXPHD – RFL201 – Particles and Dynamics using RealFlow
- Digital-Tutors – Creative Development: Still Life Texturing in Mudbox with Sharlene Lin
- Advanced Digital Painting in Adobe Photoshop
- Digital-Tutors : Rigging the Human Face in Maya 2011
- Nitro4D NitroBlast v1.00 R12 + Tutorials
- Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)
- ZBrush Manimal Creation
- CMIVFX Modo: Automotive Visualization
- CMIVFX SOFTIMAGE - ICE: Scalar Data
- CMIVFX SOFTIMAGE - ICE For A Production Pipeline
- CMIVFX Softimage- Advances Modeling Techniques
- Evermotion The Archviz Training DVD
- d’artiste Character Modeling 3: Digital Artists Master Class
- Video Copilot Tutorials Collection (Projects 1 - 116)
- Car rigging in 3ds Max
- Photoshop CAFE Collections
- Gnomon School of Visual Effects Full Master Classes 04-2011
- Creature Head Modeling Polygon
- Exploring Animation Principles in 3ds Max 2011 Collection
- Dynamic Characters (Enhancing Your Characters Concepts)
- Photoshop for 3D
- Vitaly Bulgarov – 3D Design for Production
- Digital Tutors – Projection Painting with Spotlight in ZBrush 4
- Automotive Modeling Techniques: Polygon Modeling
Maya
- Free Download Digital Tutors – Linear Workflow Rendering Strategies in Maya 2012
- Digital-Tutors : Rigging the Human Face in Maya 2011
- UV Mapping 101 Maya UV Techniques
- Creature Head Modeling Polygon
- Lighting and Rendering in Maya : Lighting and Shadows
- SimplyMaya – Maya Rain Dynamics
- Maya Techniques Hyper-Realistic Creature Anatomy Part 1,2
- Dover Studios - Maya Surface Materials
- GreenWorks Xfrog 4.3 for Maya 2009, 2010 x32Bit & x64Bit
Post a Comment