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Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

ZBrush Manimal Creation

ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB
Manimal is a ZBrush tutorial series divided into six parts, covering nearly 70 pages and addressing the process of transforming a generic base mesh into an original creature design.
The notion behind the series assumes the task of genetically splicing a human being with a different animal class and sculpting the resultant character.

Vitaly Bulgarov – 3D Design for Production

In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch.
He begins by making a quick bust sketch in ZBrush. He then creates a detailed suit design in XSI using the block-out as a guideline for the proportions of the alien bust.

Digital Tutors – Projection Painting with Spotlight in ZBrush 4


In this series of lessons we will learn how to use Spotlight in ZBrush 4 to create seamless, photorealistic textures for a human head. 400mb | Hotfile
ZBrush has been a powerful texturing tool for several years, giving us the ability to paint very quickly and intuitively directly on our models. With the addition of Spotlight in ZBrush 4, we can project existing textures onto our models in a very user friendly way that will get us great results in a matter of minutes. We will begin our project by importing our reference images and learning to save them out as a Spotlight that we can reuse over and over.

Character Creation for Video Games by Luis Antonio

Character Creation For Videogames – From Concept to Final Model | .mp4 | 1.80 Gb
Software: 3ds Max – ZBrush – Photoshop
This set of tutorials should give you a overall idea of the process of character creation. It does not go into technical details of the sofware that is being used, but should give you ideas and suggestions of different tools and methods in the process.
This is the process I used to make characters during 2009, this means most tools have been updated and Zbrush now has Decimation Master or GoZbrush, while max has an improved UVWUnwrap process.