2.22.2011
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Tuesday, February 22, 2011
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CEBAS FINAL RENDER_R3.5 SE SP1 FOR 3DSMAX 2009-2011 x32/x64
Cebas Visual Technology Inc., developer of industry leading visualization software, announces the release of finalRender 3.5 and 3.5 SE Service Pack 1 (SP1), now ready for download at my.cebas.com.
finalRenderl 3.5 and 3.5 SE are the latest generation rendering systems for 3ds Max and 3ds Max Design, offering users unparalleled power, functionality and rendering speed. In its latest
incarnation, finalRender 3.5 SE SP1 is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility, while finalRender 3.5 SP1 is targeted to the mainstream user.
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Tuesday, February 22, 2011
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In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch.
He begins by making a quick bust sketch in ZBrush. He then creates a detailed suit design in XSI using the block-out as a guideline for the proportions of the alien bust.
2.14.2011
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Monday, February 14, 2011
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In this series of lessons we will learn how to use Spotlight in ZBrush 4 to create seamless, photorealistic textures for a human head. 400mb | Hotfile
ZBrush has been a powerful texturing tool for several years, giving us the ability to paint very quickly and intuitively directly on our models. With the addition of Spotlight in ZBrush 4, we can project existing textures onto our models in a very user friendly way that will get us great results in a matter of minutes. We will begin our project by importing our reference images and learning to save them out as a Spotlight that we can reuse over and over.
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Monday, February 14, 2011
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Automotive Modeling Techniques: Polygon Modeling
1. Introduction to Base Concepts
2. Properly Using Booleans
3. Obtaining Car Orthographic Images
4. Aligning Imageplanes Using Blueprints
5. Aligning Imageplanes from Physical Models
6. Roughing in the Basic Shape
2.10.2011
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Thursday, February 10, 2011
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Mastery of hard surface modeling is within your grasp with this fantastic and detailed set by world famous hard surface modeler Cris Robson. Follow along in this end to end tutorial as you are shown how to build the Venerable Dreadnought war machine.
Dalam pelajaran tambahan di set dvd Anda juga ditunjukkan bagaimana membangun rig kompleks, menciptakan kain untuk iklan, menerapkan materi dan menerapkan animasi dinamis.
Termasuk bagian tentang penggunaan partikel Flow, afterburn dan FumeFX serta belajar tentang aplikasi bahan Mental Ray, komposisi adegan dan techniqes pencahayaan maju.
2.09.2011
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Wednesday, February 09, 2011
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D Content Creation with SOFTIMAGE-XSI | 5.95Gb
3D Content Creation with SOFTIMAGE|XSI, part one of the MOD Your World training series from Noesis Interactive, focuses on teaching how to “Build Your Character”. Learn the nuts and bolts of the SOFTIMAGE|XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. The DVD covers the basics of SOFTIMAGE|XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal – integrating your own charaters, props and maps into video games.
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Wednesday, February 09, 2011
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Xara Designer PRO (6.1.2.13287) | 520 MB
Xara Designer Pro (formerly Xtreme Pro) is our top of the range product and includes all the features and templates of Web Designer and Photo & Graphic Designer. Plus it adds extra features that Pro designers need including support for PDF/X, PANTONE and color separations, multi-core processor support for extra speed, enhanced import/export filters, a pro version of the photo panorama tool and more.
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Wednesday, February 09, 2011
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Luxology HDRE02 Landscape Kit for modo 5.01 WIN – QUASAR | 1.02 GB
HDRE Kits are collections of photo-based environments that provide subtle and realistic lighting to your models. By combining high-quality HDRI panoramas with matching background plates, these High Dynamic Range Environments provide modo users with the power of image-based lighting with an incredibly simple workflow.
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Wednesday, February 09, 2011
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This eBook aims to show some of the methods and processes used to design and develop characters from initial thumbnail sketches through to a final concept. The series will be divided into five parts and will focus on the general design methods commonly used by character artists. It will begin with quick sketching techniques used to suggest ideas and develop a theme before moving onto creating variations once a subject is established.
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Wednesday, February 09, 2011
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3DTotal’s Geo2D ebook (resource files included)
This eBook tutorial series resolves around the use of 3D as a starting point for digital painting. In particular we will explore the value of Google SketchUp, a free program enabling users to quickly build 3d environments using a set of intuitive tools.
This technique is used by many contemporary artists and is a quick and effective way to establish correct perspective as well as offering a moveable camera in order to experiment with compositions.
2.04.2011
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Friday, February 04, 2011
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Great lighting is the key to getting professional-looking output from Maya and Mental Ray. Now, for the first time, Pixar Technical Director Jeremy Birn shares his secrets, his settings, and his Maya scenes, in a Maya-specific training DVD. This new DVD features over 3 hours of tightly edited demonstrations of professional lighting and rendering techniques using Maya and Mental Ray. Topics covered include:
Step-by-step lighting of full Maya scenes
Simulated radiosity style lighting for realism and speed
Every kind of Maya light and shadow explored in depth
Hacks, tricks, cheats, and creative uses for light attributes
Practical approaches to professional-looking color choices
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Friday, February 04, 2011
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In this tutorial I will be focusing mostly on flexibility. There are many ways to achieve better, more realistic results that this one, but the standard approach will not allow you to make many changes without going back to your 3D software and re-rendering. Proper set up of materials, render passes and compositing will allow you to quickly respond to client’s requests.
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Friday, February 04, 2011
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Ashampoo 3D CAD Professional offers a variety of well-engineered functions, one of them being the exchange of floor plans with other project members or clients via 2D-DXF/DWG import/export, irrespective of the system being used.
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Friday, February 04, 2011
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1900×1200 | 7.3 GB | 3ds Max | Thinking Particles 4.0 SP1
1. TP4 – Intro.avi ( 7:10)
2. TP4 – Basics 01 – Crash Course.avi (64:35)
3. TP4 – Basics 02 – UI Navigation and Moving Multiple Operators.avi ( 7:24)
4. TP4 – Basics 03 – Recreating the PFlow default system in TP.avi ( 9:10)
5. TP4 – Basics 04 – Learn Debug EARLY.avi (10:30)
6. TP4 – Basics 05 – Pitfalls Part 1.avi (13: 2)
7. TP4 – Basics 06 – Pitfalls Part 2.avi (26:33)
8. TP4 – Math 01 – Vector Math.avi (55:31)
9. TP4 – Medium 01 – Distance Condition – Understanding Direction Outputs.avi ( 9: 9)
10. TP4 – Medium 02 – Animated Values, Curves, and GraphOp.avi (21: 4)
11. TP4 – Medium 03 – Spin Around Velocity Cross-Product.avi (22:50)
12. TP4 – Medium 04 – Data Channels 1.avi (23:21)
13. TP4 – Medium 05 – Data Channels 2 – Example 2.avi (10:39)
14. TP4 – Medium 06 – Memory 1 – The Basics.avi (13: 0)
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Friday, February 04, 2011
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The tutorial is designed specifically to help you take your first steps in using Maya’s Particle Dynamics System. We start off in part one by creating an emitter for our particles, we then proceed to making an Air Deamon to help make our particles occur at random. As well we’ll take a look at some of the basic particle attributes and how to adjust our settings to get a nice simulation.
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Friday, February 04, 2011
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2009 | 41 pages | PDF | 44.9 MB
This tutorial eBook takes an in-depth look at the process of designing vehicles, beginning with the concept stage and following through to a final design. The tutorial covers sketching approaches used to evolve and refine an initial idea, and shows the techniques used to produce a number of drawings, exploring a variety of designs.