Spiga

CMIVFX Modo: Automotive Visualization

Introduction
In this part of the video, you will be introduced to the 3 different projects that you’ll be producing and what assets were used within the training, particularly the car model and the HDRI + Backplates pack. There will be a brief description of how to install scripts, the Gamma 2.2 workflow and how to map useful commands to hot keys in order to speed up your work.
Mesh Considerations

ThinkBox Krakatoa 1.6.1.44739 3DsMax 9 – 2012 (32/64Bit)

Krakatoa 1.6.1.44739 for 3DsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.

CMIVFX SOFTIMAGE - ICE: Scalar Data

Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.
This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.

CMIVFX SOFTIMAGE - ICE For A Production Pipeline

In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline.

CMIVFX Softimage- Advances Modeling Techniques

cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say “More than just” Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft’s very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!
Source:
http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques
Download:

3d-kstudios ProjectManager 1.32.21 for 3DS Max – FLUX

3d-kstudios ProjectManager 1.32.21 for 3DS Max – FLUX
Project Manager -the utility for organisation of files and work with them in 3ds Max.
It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.
The organization system allows the to keep references to the directory in different directories without duplication of folders on your hard drive.
For example you can put same folder of 3d models “Classic Chandeliers” in the catalog “Classics” and catalog “Lamps”.