Spiga

MultiScatter 1.1.07a For 3dsMax 2009-2012 32/64bit

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.

Evermotion The Archviz Training DVD

 The Archviz Training DVD

Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials,
cameras and light setup, as well as many After effects and Photoshop project files
Minimum system specification :

Vue 9 xStream SP1 Build 9005960 - Plugins 9005960 - (WIN/MAC)

Vue 9 xStream SP1 Build 9005960 - Plugins 9005960 - (WIN/MAC) | 806 MB

Vue 9 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage. Access all the power of the world's leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators. Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

d’artiste Character Modeling 3: Digital Artists Master Class

Publisher: Ballistic Publishing; 1st edition | July 1, 2010 | JPG | 208 Scan | 1700×2338 pixels | 118MB
d’artiste Character Modeling 3: Digital Artists Master Class
d’artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr. Each master artist showcases his approaches and techniques in modeling characters and creatures for film and game projects through expansive graphic tutorials. Jan-Bart van Beek of Guerrilla Games takes you behind the scenes of creating characters for the blockbuster PlayStation 3 game ‘Killzone 2′ with tutorials on workflows for creating character heads and the creation of the Helghast Sniper character class.
Download:

Vray 2.0 SP1 9,2008,2009,2011,2012 x64

Build 2.10.01 official
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New features:
  • Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
  • Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
  • The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
  • Added access to the V-Ray material override exclude list from MaxScript;
  • Support for the four FumeFX render elements;
  • Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript;

Video Copilot Tutorials Collection (Projects 1 - 116)

Video Copilot Tutorials Collection (Projects 1 - 116)
English | FLV | 782x646 | VP6 1024 Kbps | AAC 96 Kbps | 7.18 GB
Genre : Video training

Project Includes:

Car rigging in 3ds Max

Car rigging in 3ds Max
Autodesk Inc | English | 1.5 Gb

Presented by Chris Harvey, of Frantic Films, this session focuses on creating a rig for a vehicle, illustrating the flexibility of 3ds max for all types of rigging. Vehicle specific topics such as suspension, automatic wheel rotation, steering, automatic interaction of mechanical parts, automatic/hand-adjustable secondary motion, are covered, to name a few. The vehicle rigs include uses of scripted controllers, expressions, custom attributes, scripted plug-ins, modeling for rigging, the use of intelligent control objects, and wiring. To cap it off, the session would not be complete without demonstrating the ease and speed with which the vehicles can be animated.