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Showing posts with label Download. Show all posts
Showing posts with label Download. Show all posts

People Models and Motion Captures collections

People Models and Motion Captures collections

V-Ray material for architecture

Vray material for architecture | 555Mb | rar file.

Free Download Digital Tutors – Linear Workflow Rendering Strategies in Maya 2012

Free Download Digital Tutors – Linear Workflow Rendering Strategies in Maya 2012
Duration: 1 hrs. 2 min.
Release Date: January 2, 2012
Author: Kyle Green
Required Software: Maya 2012
267 Mb | FLV | 1280×720 | Exercices Files Included
In this Maya tutorial, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering pipeline. We will begin with an explanation of the linear workflow process, and help to clarify exactly why a linear workflow is needed is order to get lighting results that are much more realistic.

3Ds Max 9 with Keygen Generator + sp2

3Ds Max 9 with Keygen Generator + sp2 x32_x64 (835Mb)
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FXPHD – RFL201 – Particles and Dynamics using RealFlow

FXPHD – RFL201 – Particles and Dynamics using RealFlow


Physical simulations are cool, most of us in vfx think so anyway. Once you know the basics of how to set them up in a software package, you could spend hours watching them tick along, doing randomly cool things. What’s tough is making simulations do what you need for a shot. It isn’t good enough that the results look damn sweet, but they have to look damn sweet while doing what the agency approved in the boards. It’s all about control, making the sim do what you need it to. And that’s what this course is about. These lessons will go thru a range of common needs in production and teach you how to control the simulations. Along the way we’ll also nail most of the common problems that artists run into with RealFlow.
Download :

Advanced Digital Painting in Adobe Photoshop

The Techniques of Christian Lorenz Scheurer 2
Advanced Digital Painting in Adobe Photoshop | ISO | 3.85 GB
On DVD in this series – Christian builds. He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art presentation. Christian starts with a photographic plate and demonstrates how to create a complete high-concept painting, including architecture, vehicles and characters. He illustrates the shape approach and the concept of combinatory play as creative processes. Christian introduces you to the underlying thought process of high concept design, while giving you a hands-on demonstration of the mechanics of painting in Adobe Photoshop.
Topic Covered:

Digital-Tutors : Rigging the Human Face in Maya 2011

In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.

This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.

55 videos in this course :

Ashampoo 3D CAD Architecture 3.0.2 – Multilingual

Ashampoo 3D CAD Architecture 3.0.2 Multilingual | 983.08 MB
Ashampoo 3D CAD Architecture 3 combines easy handling with professional cutting-edge CAD functions. You will quickly create exact models, 3D views, ground-plans and lists for all your construction and furnishing projects.
Plan your renovation, your dream home with garden or even a whole building complex with all necessary 2D and 3D views

Landscape Panoramas from Evermotion

Landscape Panoramas from Evermotion
over 50 panoramas in TIF format | max.11750x2500 | 1.85 Gb
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Indigo Render + RT 3.0.12 x86/x64

Indigo Render & RT v.3.0.12 | x86/x64 | 129.18 MB / 127.82 MB
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

Nitro4D NitroBlast v1.00 R12 + Tutorials

Nitro4D NitroBlast v1.00 R12 + Tutorials

Description : A new fracturing plugin from the creator of Thrausi and Catastrophe. Allowing completely automatic, collision driven fracturing, Nitroblast is written from the ground up to be faster, bigger, more powerful and better from all angles than the previous fracturing plugins.

Even though it’s numerous, powerful features, it was designed with simple, easy to use interface in mind. 

Features include:

Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)

Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)
English | AVC1 1024×768 | MP3 128 Kbps | 3.22 GB

Houdini’s dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD).

V-Ray Wood Materials

V-Ray Wood Materials
format mat | 87 materials | textures | 188 Mb
Download links:

ZBrush Manimal Creation

ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB
Manimal is a ZBrush tutorial series divided into six parts, covering nearly 70 pages and addressing the process of transforming a generic base mesh into an original creature design.
The notion behind the series assumes the task of genetically splicing a human being with a different animal class and sculpting the resultant character.

ThinkBox Krakatoa 1.6.1.44739 3DsMax 9 – 2012 (32/64Bit)

Krakatoa 1.6.1.44739 for 3DsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.

CMIVFX SOFTIMAGE - ICE: Scalar Data

Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.
This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.

CMIVFX SOFTIMAGE - ICE For A Production Pipeline

In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline.

CMIVFX Softimage- Advances Modeling Techniques

cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say “More than just” Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft’s very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!
Source:
http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques
Download:

3d-kstudios ProjectManager 1.32.21 for 3DS Max – FLUX

3d-kstudios ProjectManager 1.32.21 for 3DS Max – FLUX
Project Manager -the utility for organisation of files and work with them in 3ds Max.
It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.
The organization system allows the to keep references to the directory in different directories without duplication of folders on your hard drive.
For example you can put same folder of 3d models “Classic Chandeliers” in the catalog “Classics” and catalog “Lamps”.

MultiScatter 1.1.07a For 3dsMax 2009-2012 32/64bit

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.